6 research outputs found
Reuleaux: Robot Base Placement by Reachability Analysis
Before beginning any robot task, users must position the robot's base, a task
that now depends entirely on user intuition. While slight perturbation is
tolerable for robots with moveable bases, correcting the problem is imperative
for fixed-base robots if some essential task sections are out of reach. For
mobile manipulation robots, it is necessary to decide on a specific base
position before beginning manipulation tasks.
This paper presents Reuleaux, an open source library for robot reachability
analyses and base placement. It reduces the amount of extra repositioning and
removes the manual work of identifying potential base locations. Based on the
reachability map, base placement locations of a whole robot or only the arm can
be efficiently determined. This can be applied to both statically mounted
robots, where position of the robot and work piece ensure the maximum amount of
work performed, and to mobile robots, where the maximum amount of workable area
can be reached. Solutions are not limited only to vertically constrained
placement, since complicated robotics tasks require the base to be placed at
unique poses based on task demand.
All Reuleaux library methods were tested on different robots of different
specifications and evaluated for tasks in simulation and real world
environment. Evaluation results indicate that Reuleaux had significantly
improved performance than prior existing methods in terms of time-efficiency
and range of applicability.Comment: Submitted to International Conference of Robotic Computing 201
Grasping unknown objects in clutter by superquadric representation
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, a quick and efficient method is presented for grasping unknown objects in clutter. The grasping method relies on real-time superquadric (SQ) representation of partial view objects and incomplete object modelling, well suited for unknown symmetric objects in cluttered scenarios which is followed by optimized antipodal grasping. The incomplete object models are processed through a mirroring algorithm that assumes symmetry to first create an approximate complete model and then fit for SQ representation. The grasping algorithm is designed for maximum force balance and stability, taking advantage of the quick retrieval of dimension and surface curvature information from the SQ parameters. The pose of the SQs with respect to the direction of gravity is calculated and used together with the parameters of the SQs and specification of the gripper, to select the best direction of approach and contact points. The SQ fitting method has been tested on custom datasets containing objects in isolation as well as in clutter. The grasping algorithm is evaluated on a PR2 robot and real time results are presented. Initial results indicate that though the method is based on simplistic shape information, it outperforms other learning based grasping algorithms that also work in clutter in terms of time-efficiency and accuracy.Peer ReviewedPostprint (author's final draft
Solvable Multi-Fingered Hands for Exact Kinematic Synthesis
Multi-fingered hands are kinematic chains with a tree topology, that is, with a set of common joints that span several branches and end-effectors. When performing dimensional kinematic synthesis with simultaneous tasks for all the end-effectors, a new solvability criterion needs to be applied that includes checking the solvability of sub-chains. This criterion yields as a result that not all possible topologies are solvable for a common number of positions for all end-effectors. This article shows and proves the solvability criterion and derives some properties of the kinematic chains with tree topology for a single branching and identical fingersPeer ReviewedPostprint (published version
Grasping unknown objects in clutter by superquadric representation
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, a quick and efficient method is presented for grasping unknown objects in clutter. The grasping method relies on real-time superquadric (SQ) representation of partial view objects and incomplete object modelling, well suited for unknown symmetric objects in cluttered scenarios which is followed by optimized antipodal grasping. The incomplete object models are processed through a mirroring algorithm that assumes symmetry to first create an approximate complete model and then fit for SQ representation. The grasping algorithm is designed for maximum force balance and stability, taking advantage of the quick retrieval of dimension and surface curvature information from the SQ parameters. The pose of the SQs with respect to the direction of gravity is calculated and used together with the parameters of the SQs and specification of the gripper, to select the best direction of approach and contact points. The SQ fitting method has been tested on custom datasets containing objects in isolation as well as in clutter. The grasping algorithm is evaluated on a PR2 robot and real time results are presented. Initial results indicate that though the method is based on simplistic shape information, it outperforms other learning based grasping algorithms that also work in clutter in terms of time-efficiency and accuracy.Peer Reviewe
Design of a Multi-palm Robotic Hand for Assembly Tasks
Some robotic tasks, especially those in which there are interactions between manipulated objects, require the collaborative work of two robotic arms equipped with end-effector grippers or robotic hands. Most of the current applications in which a bimanual task is attempted by a robot use two robot arm manipulators with simple grippers, in which the end-effectors are used for grasping and the remaining motion is performed by the robotic arms. In this work, we propose the design of a highly dexterous multi-fingered robotic hand, able to perform the bimanual task when attached to a simple arm manipulator. Dexterous robotic hands can be designed with more than one splitting stage; their design for a task can be done using kinematic synthesis for tree topologies. The synthesis process is applied in this case to the design of a robotic hand with three palms for a bimanual task consisting of assembling an emergency stop button.Peer ReviewedPostprint (author's final draft